This article is formulated according to the 4th chapter in the NCERT Syllabus of 11th Std Physics OR 1st PUC Physics.
When a body moves in a plane (a two-dimensional motion) or in a space (a three-dimensional motion) then the position, displacement, velocity and acceleration of the body have two or three components respectively. Then we need to use Vectors to describe the concept of position, displacement, velocity and acceleration.
Scalar quantity
A physical quantity having only magnitude is called a scalar quantity. It is specified completely by a single number along with proper unit. Ex: mass, length, temperature, speed, charge, area etc. Scalars can be added, subtracted, multiplied and divided just as the ordinary numbers. They follow the rules of algebra.
Vector quantity
A Physical quantity having both magnitude and direction and obey the triangle law of addition is called Vector quantity. It is represented by a number with an appropriate unit and direction. Ex: Displacement, velocity, acceleration, force, momentum etc.
Differences between Scalar quantity and Vector quantity
Scalar Quantity | Vector Quantity |
It has only magnitude | It has both magnitude and direction |
They follow the rules of ordinary algebra | They follow the rules of vector algebra |
These change when magnitude changes | These changes when magnitude changes or direction changes or both of them changes. |
Ex: Mass, Length, Temperature, Area | Ex: Displacement, velocity, Acceleration, Force |
Representation of a vector
To represent a vector we use a bold face letters or an arrow placed over a letter.
Ex:

Here O is called the initial point and P is called the terminal point. The length of the line segment OP represents the magnitude and the arrow at the endpoint indicates the direction. The magnitude of a vector is often called the absolute value and indicated by,

Classification of vectors
Parallel vectors
Two or more vectors having same direction are called parallel vectors.
Anti-parallel vectors (opposite vectors)
Vectors having opposite directions are called anti-parallel vectors (opposite vectors).

Equality of vector (Equal vectors)
Two (or more) vectors having same magnitude and direction, representing the same physical quantity are called Equal vectors.
Negative of a vector
A vector having same magnitude but having opposite direction to that of the given vector is called negative of a given vector.
Zero(Null) vector
A vector whose magnitude is zero is called Zero vector. It is represented by 0ββ and the direction is not specified.
Properties of Zero vector are, π΄β β π΄β = 0ββ
|0ββ| = 0
π΄β β 0ββ = π΄β
0ββ π΄β = π΄β 0ββ = 0ββ
π 0ββ = 0ββ
Unit vector
A vector having unit magnitude is called unit vector. Its purpose is to specify a direction. Unit vector has no dimensions and unit. If πβ is a vector, then the unit vector in direction of πβ is written as πΜ (read as βa capβ) πβ = |πβ| πΜ, Then, mathematically unit vector can be represented as, πΜ = πβ |πβ|
Note: The unit vectors in the positive directions of x, y and z axes are labeled as π,Μ πΜ πππ πΜ respectively.
Addition of vectors β Graphical method
Two vectors representing the same quantity in the same unit are added using the following rules.
(i) Triangle method of vector addition: Law of the triangle of vectors or Triangular law of vector addition:
If two vectors πβ and πββ are represented by two sides of a triangle in head-to-tail form, then the closing side of the triangle taken from the tail of the first to head of the second represents the vector sum of πβ and πβ.
Explanation: Consider two vectors, πβ = π΄π΅β and πββ = π΅πΆβ are of same nature. The triangle ABC is completed by joining A and C. According to the triangle law of addition, π΄πΆβ = πβ represents the sum of πβ and πβ. πβ + πβ = πβ or π΄π΅β + π΅πΆβ = π΄πΆβ
Note: In this procedure of vector addition, vectors are arranged head-to-tail. Hence it is called the head-to-tail method.
Properties vector addition
(a) Vector addition is commutative.
(b) Vector addition is Associative.
πβ + πβ = πβ = πβ + πβ (πβ + π) + πβ = πβ + (πβ + πβ)
(ii) Parallelogram method of vector addition
Law of parallelogram of vectors or Parallelogram law of vector addition
If two vectors are represented by two adjacent sides of a parallelogram, then the diagonal drawn from the common initial point represents their vector sum.

Explanation: Vector πβ and πβ are drawn with a common initial point and parallelogram is constructed using these two vectors as two adjacent sides of a parallelogram. The diagonal originating from the common initial point is vector sum of πβ and πβ.
Subtraction vectors β Graphical method

Subtraction of vectors can be defined in terms of addition of vectors. Consider two vectors πβ and πβ of same nature and another vector βπβ which is opposite (negative) vector of πβ , then πβ + ( βπβ) = πβ + πβ
Note: Subtraction vector is neither commutative nor associative.
Multiplication of a vector by real (Scalar) number OR Scalar multiplication of a Vector
The product of a vector π£β and a positive number (Scalar) π gives a vector, whose magnitude is changed by a factor π but direction is same as that of π£β. |ππ£β| = π|π£β | (ππ π > 0) If π is negative, the direction of the vector ππ£β is opposite to the direction of the vector π£β and magnitude is β π times |π£β |. If the multiplying factor π is dimensionless then ππ£β have the same dimensions as that of π£β and is product of dimensions if π has dimensions.
Resolution of vectors
Splitting a given vector into a number of components is called resolution of vectors OR The process of finding the components of a given vector is called resolution the vector.
Expressions for X and Y components of a Vector

Consider a vector ππ΄β = πβ in X-Y plane, which makes an angle π with the positive X-axis. Draw AM and AN perpendicular to X and Y axes respectively. Let ππβ = πβπ₯ and ππβ = πβπ¦. From parallelogram law of addition, we have ππβ + ππβ = ππ΄ββ
πβπ₯ + πβπ¦ = πβ (Here πβπ₯ is x – component of πβ and πβπ¦ is y – component of πβ) From βππ΄π, πππ π = ππ/ππ΄ = ππ₯/π
ππ = π ππ¨π¬ π½
and π ππ π = π΄π/ππ΄ = ππ¦/π
ππ = π π¬π’π§ π½
Vectoricaly πβπ = πβ ππ¨π¬ π½ and πβπ = πβπ¬π’π§ π½
Note: πβπ₯ and πβπ¦ being perpendicular are called rectangular components of πβ.
Magnitude
Magnitude of πβ is given by |πβ| = π
Now, ππ₯2 = π2cos2π and ππ¦2 = π2sin2π
Taking ππ₯2 + ππ¦2 = π2cos2π + π2sin2π
ππ₯2 + ππ¦2 = π2(cos2π + sin2π)
ππ₯2 + ππ¦2 = π2
π = β(πππ + πππ)
ππ’π«ππππ’π¨π§
By taking ππ¦/ππ₯ = πsinπ/πcosπ
ππ¦/ππ₯ = tanπ
π½ = πππ§βπ(ππ/ππ)

Note: (i) In terms of unit vectors, πβ = ππ₯πΜ+ ππ¦πΜ= πcosππΜ + sinππΜ
where πβπ₯ = π cos π πΜ
and πβπ¦ = π sin π πΜ
(ii) If πβ is in XYZ plane and makes an angle πΌ, π½ and πΎ with X, Y and Z axes respectively, then ππ₯ = π cos πΌ, ππ¦ = π cosπ½, ππ§ = π cos πΎ
and πβ = ππ₯πΜ+ ππ¦πΜ+ ππ§πΜ
The magnitude of πβ is, π = β(ππ₯2 + ππ¦2 + ππ§2).
Find the magnitude and direction of the resultant of two vectors π¨β and π©β in terms of their magnitudes and angle π½ between them.

Let ππβ and ππβ represent the two vectors π΄β and π΅β making an angle π. Then using the parallelogram method of vector addition ππ β represents the resultant vector π β.
π β = π΄β + π΅β
Draw SN is normal to OP extended. In βπππ, πππ π = ππ/ππ
ππ = ππ cos π = π΅ cos π and π ππ π = ππ/ππ
ππ = ππ sin π = π΅ sin π
Magnitude
From geometry, ππ2 = ππ2 + ππ2
ππ2 = (ππ + ππ)2 + ππ2
π 2 = (π΄ + π΅ cos π)2 + (π΅ sin π)2
π 2 = π΄2 + (π΅ cos π)2 + 2π΄π΅ cos π + π΅2 sin2π
π 2 = π΄2 + π΅2 cos2π + 2π΄π΅ cos π + π΅2 sin2 π
π 2 = π΄2 + π΅2 (cos2π + sin2 π) + 2π΄π΅cosπ
π 2 = π΄2 + π΅2 + 2π΄π΅cos π
πΉ = β(π¨π + π©π + ππ¨π© ππ¨π¬π½)
Direction: Let πΌ be angle made by the resultant vector π β with the vector π΄β, then tan πΌ = ππ/ππ = ππ/(ππ + ππ)
tan πΌ = π΅sinπ/(π΄ + π΅cosπ)
πΆ = πππ§βπ(π©π¬π’π§π½/(π¨ + π©ππ¨π¬π½)
Limitations of Graphical method of adding vectors
(i) It is very difficult method.
(ii) It has limited accuracy.
To overcome these limitations Analytical method of addition of vectors is preferred.
Addition of vectors β Analytical method
In two Dimensions
Consider two vectors πβ and πβ in X-Y plane. If πβ = ππ₯πΜ+ ππ¦π Μ and πβ = ππ₯πΜ+ ππ¦π Μ then, π β = πβ + πβ
π β = (ππ₯πΜ+ ππ¦πΜ) + (ππ₯πΜ+ ππ¦πΜ)
π β = ππ₯πΜ+ ππ₯πΜ+ ππ¦πΜ+ ππ¦π Μ
π β = (ππ₯ + ππ₯ )πΜ+ (ππ¦ + ππ¦)πΜ
πΉβ = πΉππΜ+ πΉππ Μ
Where π π₯ = ππ₯ + ππ₯ and π π¦ = ππ¦ + ππ¦
In three Dimensions
If πβ = ππ₯πΜ+ ππ¦πΜ+ ππ§πΜ and πβ = ππ₯πΜ+ ππ¦πΜ+ ππ§πΜ
then, π β = πβ + πβ
π β = (ππ₯πΜ+ ππ¦πΜ+ ππ§πΜ) + (ππ₯πΜ+ ππ¦πΜ+ ππ§πΜ)
π β = ππ₯πΜ + ππ₯πΜ + ππ¦πΜ + ππ¦πΜ + ππ§πΜ + ππ§πΜ
π β = (ππ₯ + ππ₯) πΜ+ (ππ¦ + ππ¦) πΜ+ (ππ§ + ππ§) πΜ
πΉβ = πΉππΜ+ πΉππΜ+ πΉππΜ
This method can be extended to addition and subtraction of any number of vectors.
Motion in a plane
Position vector

The position vector πβ of a particle located in X-Y plane with reference to the origin is given by, πβ = π₯πΜ+ π¦πΜ
Where π₯ and π¦ are component of πβ along X-axis and Y-axis respectively.
Displacement

Consider a particle moves along curve. Initially it is at π1 at time π‘1 and moves to a new position π2 at time π‘2. Then the displacement is given by, βπβ = πβ2 β πβ1
βπβ = (π₯2πΜ+ π¦2πΜ) β (π₯1πΜ+ π¦1πΜ)
βπβ = (π₯2πΜβπ₯1π)Μ + (π¦2πΜβ π¦1πΜ)
βπβ = (π₯2βπ₯1) πΜ + (π¦2 β π¦1) πΜ
βπβ = βππΜ+ βππΜ
Where βπ₯ = π₯2 β π₯1 and βπ¦ = π¦2 β π¦1
Velocity
Average velocity
It is defined as ratio of the displacement to the time taken.
π£βΜ = βπβ/βπ‘ = (βπ₯πΜ+ βπ¦πΜ)/βπ‘
π£βΜ = (βπ₯/βπ‘) πΜ+ (βπ¦/βπ‘) πΜ
πβΜ = πΜ ππΜ+ πΜ ππΜ
Where πΜ π = βπ₯/βπ‘ and πΜ π = βπ¦/βπ‘
Direction of the average velocity is same as that of the displacement.
Instantaneous velocity (Velocity)
It is given by the limiting value of the average velocity as the time interval approaches to zero.
π£β = lim βπ‘β0 βπβ/βπ‘
πβ = π πβ/π π

The direction of velocity at any point on the path of the object is tangential to the path at that point and in the direction of the motion. The components of the velocity π£β are given by, π£β = lim βπ‘β0 βπβ/βπ‘
π£β = lim βπ‘β0 (βπ₯/βπ‘) πΜ+ (βπ¦/βπ‘) πΜ
π£β = lim βπ‘β0 (βπ₯/βπ‘) πΜ + lim βπ‘β0 (βπ¦/βπ‘) πΜ
π£β = (ππ₯/ππ‘) πΜ+ (ππ¦/ππ‘) πΜ
πβ = πππΜ+ πππΜ
The magnitude is given by π = β(πππ + πππ) and Direction is given by
π½ = πππ§βπ(ππ/ππ)
Acceleration
Average acceleration
It is defined as the change in velocity divided by time interval.
πΜ β = βπ£β/βπ‘ = β(π£π₯πΜ+π£π¦πΜ)/βπ‘
πΜ β = (βπ£π₯/βπ‘) πΜ + (βπ£π¦/βπ‘) πΜ
πβΜ β = πΜ ππΜ+ πΜ ππΜ
Instantaneous acceleration (Acceleration)
It is the limiting value of the average acceleration as the time interval approaches zero.
πβ = limβπ‘β0 (βπ£β/βπ‘)
πβ = π πβ/π π
The Components are given by, πβ = lim βπ‘β0 (βπ£β/βπ‘)
πβ = lim βπ‘β0 β(π£π₯πΜ+ π£π¦πΜ)/βπ‘
πβ = lim βπ‘β0 (βπ£π₯/βπ‘) πΜ+ lim βπ‘β0 (βπ£π¦/βπ‘) πΜ
πβ = (ππ£π₯/ππ‘) πΜ+ (ππ£π¦/ππ‘) πΜ
πβ = πππΜ+ πππΜ
In one dimension the direction of velocity and acceleration is same or in opposite direction but in two or three dimensions, velocity and acceleration vectors may have any angle between 0Β° and 180Β°.
Motion in a plane with constant acceleration
Consider an object moving in X-Y plane and its acceleration πβ is constant. Let the velocity of the object be π£β0 at time π‘ = 0 and π£β at time π‘, then
(i) π£β = π£β0 + πβπ‘
In terms of its components,
π£π₯ = π£0π₯ + ππ₯π‘
π£π¦ = π£0π¦ + ππ¦π‘
(ii) Displacement is πβ β πβ0 = π£β0π‘ + (1/2)πβπ‘2
In terms of its components,
π₯ β π₯0 = π£0π₯π‘ + (1/2)ππ₯π‘2
π¦ β π¦0 = π£0π¦π‘ + (1/2)ππ¦π‘2
(iii) π£ β2 = π£0 β2 + 2πβ(πβ β πβ0)
In terms of its components,
π£π₯2 = π£0π₯2 + 2ππ₯(π₯ β π₯0)
π£π¦2 = π£0π¦2 + 2ππ¦(π¦ β π¦0)
The motion in plane can be treated as two separate simultaneous one-dimensional motions with constant acceleration along two perpendicular directions.
Relative velocity in two Dimensions
Suppose two objects π΄ and π΅ are moving with velocities π£βπ΄ and π£βπ΅, then the velocity of the object π΄ relative to that of π΅ is, π£βπ΄π΅ = π£βπ΄ β π£βπ΅.
Similarly, the velocity of the object π΅ relative to that of π΄ is, π£βπ΅π΄ = π£βπ΅ β π£βπ΄ Therefore, π£βπ΄π΅ = βπ£βπ΅π΄ and |π£βπ΄π΅| = |π£βπ΅π΄|
Examples for Motion in a plane
(i) Projectile motion (Uniformly accelerated motion)
(ii) Circular motion (non-uniformly accelerated motion)
When a particle traces a curve in two-dimensional plane, the velocity of the particle changes at least in direction. Hence, a two-dimensional motion along a curve is essentially an accelerated motion. Acceleration may be uniform or non-uniform.
Projectile
A projectile is any object thrown into air or space.
Projectile motion
Motion associated with a projectile in parabolic path is called Projectile motion. Ex: A ball leaving the hand of a bowler, A stone thrown at an angle to the horizontal, an object dropped from an aeroplane in horizontal flight. The motion of projectile may be thought of as the result of two separate, simultaneously occurring components of motion. One component is along a horizontal direction with any acceleration and other along the vertical direction with constant acceleration due to gravity. It was Galileo, who first stated this independency of the horizontal and vertical components of projectile motion.
Analysis of Projectile motion

Let a projectile is projected with initial velocity π£β0 that makes an angle π with x-axis. The acceleration acting on it is due to gravity and is directed vertically downwards. ππ₯ = 0, ππ¦ = βπ, hence πβ = βππΜ.
The components of initial velocity π£β0 are, π£0π₯ = π£0cosπ, π£0π¦ = π£0sinπ
The components of velocity at time π‘ are, π£π₯ = π£0 cosπ, π£π¦ = π£0 sin π β ππ‘.
The components of displacements at time π‘ are,
(i) π₯ = π£0π₯π‘ + (1/2)ππ₯π‘2
π₯ = π£0π₯π‘ (β΅ ππ₯ = 0), π = (ππ ππ¨π¬ π½) π (along X-axis)
(ii) π¦ = π£0π¦π‘ + (1/2)ππ¦π‘2, π = (ππ π¬π’π§π½)π β (π/π)πππ (along π β axis)
Path of a projectile
The path described by the projectile is called trajectory. The trajectory is a parabola.
Expression for path of a projectile (Show that the path of a projectile is Parabola)
The displacement of the projectile along X-axis is, π₯ = (π£0 cos π)π‘, π‘ = π₯/π£0cos π The displacement of the projectile along Y-axis is,
π¦ = (π£0 sin π)π‘ β (1/2)ππ‘2
π¦ = (π£0 sin π) (π₯/π£0 cos π) β (1/2)π(π₯/π£0cos π)2
π¦ = (sin π/cos π)π₯ β (1/2)(π/π£02 cos2π)π₯2
π¦ = π₯ tan π β (1/2)(π/π£02cos2π)π₯2
π = ππ β πππ
where π = π‘πππ and π = (1/2)ππ£02πππ 2π
The equation π¦ = ππ₯ β ππ₯2 represents a parabola.
Hence the trajectory is a parabola.
Time of Flight
It is the time during which the projectile is in flight. It is denoted by ππ.
Expression for Time of flight
The component of velocity along Y-axis at time t is, π£π¦ = π£0 sinπ β ππ‘
At maximum height π£π¦ = 0 and time for maximum height, π‘ = π‘π.
0 = π£0 sin π β ππ‘π
ππ‘π = π£0 sinπ
π‘π = π£0 sinπ/π
Time of flight ππ = 2π‘π because βtime of ascent = time of descentβ
π»π = ππππ¬π’π§π½/π
Maximum height of a projectile
It is the maximum height reached by the projectile in time π‘π. It is denoted by βπ.
Expression for maximum height of a projectile
The displacement along Y β axis is, π¦ = (π£0 sinπ)π‘π β (1/2)ππ‘π2
βπ = (π£0 sin π)(π£0 sin π/π) β (1/2)π(π£0sin π/π)2
βπ = (π£0 sin π)2/π β (1/2)π((π£0 sinπ)2/π2)
βπ = (π£0 sin π)2/π β (1/2)(π£0 sinπ)2π
βπ = (1 β (1/2))(π£0 sinπ)2/π
βπ = (1/2)(π£0 sinπ)2/π
ππ = (πππ¬π’π§π½)π/ππ
Horizontal Range of projectile
It is the horizontal distance covered by the projectile during its flight. It is denoted by π .
Expression for Horizontal Range of projectile
Displacement along X-axis is, π₯ = (π£0 cosπ)π‘
Now π₯ = π and π‘ = ππ
π = (π£0 cosπ)ππ
π = (π£0 cosπ)(2π£0 sinπ/π)
π = (π£02/π)(2cosπsinπ)
πΉ = (πππ/π)π¬π’π§ππ½
Note:
(i) For a given speed of projection, the projectile will have a maximum range (π π) when sin 2π is maximum or the angle of projection is 45Β°. sin 2π = 1 βΉ 2π = 90Β° Then angle of projection, π = 45Β°.
Maximum range, π π = (π£02/π) sin2(45Β°)
πΉπ = πππ/π
(ii) Show that πΉπ = πππ when the angle of projection is π½ = ππΒ°.
For π = 45Β°, π π = π£02/π and βπ = π£02sin2π/2π = π£02sin245Β°/2π = (π£02/2π) Γ (1/2) βπ = π£02/4π = (1/4)(π£02/π)
βπ = (1/4)(π π)
πΉπ = πππ
Since the maximum range of a projectile is equal to 4 times the maximum height reached.
Uniform circular motion
The motion of the object in a circular path at a constant speed is called uniform circular motion. Even though the object moves at a constant speed it has acceleration, because there is a continuous change in its direction of motion. Hence there is a change in its velocity from point to point.
Expression for Acceleration
Let πβ and πββ² be the position vectors and π£β and π£ββ² are the velocities of the object when it is at π and π as shown. Velocity at a point is along the tangent at that point in the direction of motion. From βπ΄π΅πΆ, π΄π΅β + π΅πΆβ = π΄πΆβ
π£β + π΅πΆβ = π£ββ²
π΅πΆβ = π£ββ² β π£β = βπ£β
βπ£β is the change in velocity, which is towards the center. Since the path is circular, π£β and π£ββ² are perpendicular to πβ and πββ² respectively. Therefore βπ£β is perpendicular to βπβ. The average acceleration = βπ£β/βπ‘.
Since βπ£β is perpendicular to βπβ, πΜ is along βπ£β and perpendicular to βπβ and directed towards the center of the circle. The Instantaneous acceleration is,
πβ = lim βπ‘β0 βπ£β/βπ‘
Its magnitude is given by,
ππ = |πβ|
ππ = lim βπ‘β0 |βπ£β|/βπ‘
Since the velocity vectors π£β and π£ββ² are always perpendicular to πβ and πββ² , the angle between π£β and π£ββ² is also βπ. Since βπ΄π΅πΆ and βπππ are similar.
Then, π΅πΆ/ππ = π΄π΅/ππ
|βπ£β|/|βπβ| = π£/π (β΅ |πβ| = π = πππππ’π )
βπ£β = (|βπβ|π£)/π
β΄ ππ = lim βπ‘β0 (|βπβ|π£/βπ‘π )
ππ = (π£/π )lim βπ‘β0 |βπβ|/βπ‘
ππ = (π£/π )π£
ππ = ππ/πΉ
This equation represents the magnitude of acceleration and is directed toward the center.
Centripetal acceleration
The acceleration, which is directed towards the center, is called centripetal acceleration. The term centripetal acceleration was termed by Newton and Centripetal comes from a Greek term that means Centre seeking towards the center.
Note:
(i) In uniform circular motion as the object moves from P to Q (in the above figure) in time βπ‘ the line OP turns through an angle βπ, called angular distance. But angular speed, π = βπ/βπ‘ If the distance traveled ππ = βπ then, Speed, π£ = βπ /βπ‘ But βπ = π βπ, where R is the radius of the trajectory.
β΄ π£ = π βπ/βπ‘ = π (βπ/βπ‘)
π = πΉπ β (1)
The Centripetal acceleration ππ = π£2/π = π 2π2/π
ππ = πΉππ
(ii) Time period (T)
Time is taken by an object to make one revolution.
(iii)Frequency (π)
The number of revolutions made in one second. π = 1/π.
Distance moved in time period π = 2ππ
Speed, π£ = 2ππ /π = 2ππ π
π£ = π (2ππ) β (2)
Comparing equations (1) and (2), we get π = ππ π
Then Acceleration, ππ = (2ππ)2π
ππ = ππ ππππΉ
Problems
1) A cricket ball is thrown at a speed of 28ππ β1 in a direction of 30Β° with the horizontal.
Calculate
(a) the maximum height
(b) the time taken by the ball to return to the same level.
(c) the distance from the thrower to the point where the ball returns to the same level.
Given π£0 = 28ππ β1, π = 30Β°
(a) βπ = (π£0 sin π)2/2π
βπ = (28 Γ sin 30Β°)2/(2 Γ 9.8)
βπ = (28 Γ (1/2)2/(2 Γ 9.8)
βπ = 142/19.6
βπ = 10π
(b) ππ = 2π£0 sin π/π
ππ = (2 Γ 28 Γ sin 30Β°)/9.8 = (2 Γ 28 Γ (1/2))/9.8
ππ = 2.85π
(c) π = (π£02/π)sin2π
π = (282/9.8)sin(2 Γ 30Β°) = (282/9.8) Γ 0.866
π = 69.28π
2) A cricket ball projected at an angle of 30Β° with the horizontal takes 3 seconds to reach the ground.
Calculate
(a) the velocity of the projection.
(b) The horizontal range of the ball.
Given, = 30Β°, ππ = 3π
(π) ππ = 2π£0 sin π/π
3 = (2 Γ π£0 Γ sin 30Β°/9.8)
π£0 = (3 Γ 9.8)/(2 Γ sin 30Β°) = (3 Γ 9.8)/(2 Γ (1/2))
π£0 = 29.4ππ β1
(π) π = (π£02/π)sin2π
π = ((29.4)2/9.8) sin(2 Γ 30Β°) = (864.36/9.8) Γ 0.866
π = 76.38π
3) The ceiling of a long hall is 25m high. What is the maximum horizontal distance that a ball thrown with a speed of 40ππ β1 can go without hitting the ceiling of the hall?
Given π£0 = 40ππ β1 , Height of the hall, βπ = 25π, π = ?, βπ = (π£0 sin π)2/2π
25 = (40 Γ sin π)2/(2 Γ 9.8)
25 Γ 2 Γ 9.8 = (40 Γ sin π)2
40 Γ sin π = β(25 Γ 2 Γ 9.8)
sin π = β(25 Γ 2 Γ 9.8)/40 = 0.5534
π = sinβ1(0.5534) = 33.6Β°
π = (π£02/π)sin 2π
π = (402/9.8) sin(2 Γ 33.6Β°)
π = (1600/9.8) Γ 0.9219
π = 150.5π
4) A cricketer can throw a ball to a maximum horizontal distance of 100m. How much high above the ground can the cricketer throw the same ball?
Given π π = 100π,
For maximum range, π = 45Β°
π π = π£02/π
100 = π£02/9.8
π£02 = 100 Γ 9.8 = 980
π£0 = 31.3ππ β1
To throw the ball vertically upwards, π = 90Β°
βπ = (π£0 sin π)2/2π
βπ = (31.3 Γ sin 90Β°)2/(2 Γ 9.8)
βπ = (31.3 Γ 31.3)(2 Γ 9.8)
βπ = 49.98π β 50π
5) A stone tide to the end of a string 80cm long is whirled in a horizontal circle with a constant speed. If the stone makes 14 revolutions in 25s, what is the magnitude and direction of acceleration of the stone?
Given Radius, π = 80ππ = 0.80π
Frequency, π = 14/25 π β1
π = 2ππ
π = 2 Γ (22/7) Γ (14/25)
π = 3.52 πππ/π
ππ = ππ2
ππ = 0.80 Γ (3.52)2
ππ = 9.91ππ β2
6) An aircraft executes a horizontal loop of radius 1km with a speed of 900kmph. Compare its centripetal acceleration with the acceleration due to gravity.
Given Radius, π = 1ππ = 1000π
Speed, π£ = 900πππβ = 900 Γ (1000/3600)ππ β1 = 250ππ β1
ππ = π£2/π
ππ = 2502/1000 = 62500/1000
ππ = 62.5ππ β2
Comparison: But π = 9.8ππ β2
ππ/π = 62.5/9.8 = 6.38
ππ = 6.38π
7)Rain is falling vertically with a speed of 30ππ β1. A woman rides a bicycle with a speed of 10ππ β1 in the north-south direction. What is the direction in which she should hold her umbrella?


Given Velocity of bicycle, π£βπ΅ = 10ππ β1
Velocity of rain, π£βπ = 30ππ β1
Magnitude of velocity, π£π π΅ = β(π£π΅2 + π£π 2)
π£π π΅ = β(302 + 102) = β1000
π£π π΅ = 31.6ππ β1
Direction, π = tanβ1(π£π΅/π£π )
π = tanβ1 (10/30) = tanβ1(0.3333)
π = 18Β°26β² She should hold the umbrella at an angle 18Β°26β² with the vertical in south-west direction.
8) An aeroplane flying at 540kmph drops a missile towards the ground. If the height of the plane is 1000m then calculate
(a) time taken by the missile to hit the ground.
(b) Horizontal distance covered by the missile from the initial point.
Given ππ¦ = 9.8ππ β2, ππ₯ = 0, π¦ = 1000π.
At the top, π£0π₯ = 540πππβ = 150ππ β1, π£0π¦ = 0
(a) Time taken can be calculated as, π¦ = π£0π¦π‘ + (1/2)ππ¦π‘2
1000 = 0 + (1/2) Γ 9.8 Γ π‘2
π‘2 = (1000 Γ 2)/9.8
π‘ = 14.29π
(b) π₯ = π£0π₯π‘ + (1/2)ππ₯π‘2
π₯ = 150 Γ 14.29
π₯ = 2142.86π
9) Two concurrent forces 20N and 30N are acting at an angle of 60Β° with respect to each other. Calculate the magnitude and direction of the resultant. Given π΄ = 20π, π΅ = 30π, π = 60Β°
(a) Magnitude, π = β(π΄2 + π΅2 + 2π΄π΅ cosπ)
π = β(202 + 302 + (2 Γ 20 Γ 30 Γ cos 60Β°)
π = β(400 + 900 + (2 Γ 600 Γ (1/2)) = β(1900)
π = 43.50π
(b) Direction, πΌ = tanβ1(π΅ sinπ/(π΄ + π΅ cos π))
πΌ = tanβ1(30 Γ sin 60Β°/(20 + (30 Γ cos 60Β°))
πΌ = tanβ1(25.98/35) = 36Β°58β²
The resultant force is 43.50π in the direction of 36Β°58β² with respect to 20π.
Important Questions.
One mark.
1) What is unit vector?
2) What is Zero (null) vector?
3) Is scalar multiplied by a vector, a vector or a scalar?
4) What is the minimum number of vectors to give zero resultant?
5) When will be the resultant of two given vectors is maximum?
6) What is resolution of vector?
7) What is time of flight of a projectile?
8) At what angle range of a projectile is maximum? or when the range of a projectile does become maximum?
9) What is the relation between maximum height and maximum range of a projectile?
10) For angle of projection 30Β°, π is the range of the projectile. Then write another angle of projection for which the range is same.
11) Represent the unit vector in mathematical form.
Two marks.
1) What are scalar and vector? Give example. OR distinguish between scalar and vector.
2) What is a projectile? Give an example.
3) Write the equation for the trajectory of a projectile motion. What is the nature of its trajectory?
4) State and explain parallelogram law of vector addition.
5) A unit vector is represented by π΄πΜ+ π΅πΜ+ πΆπΜ. If the value of π΄ and π΅ are 0.5 and 0.8 respectively, then find the value of πΆ.
Three marks.
1) State and explain the triangle law of vectors addition.
2) Obtain an expression for maximum height reached by a projectile.
3) Obtain an expression for time of flight of a projectile.
4) What is resolution of vectors? Write expressions for π₯ and π¦ components (Rectangular) of a vector. or obtain the equations for rectangular components of a vector in two dimensions.
5) Derive an expression for magnitude of resultant of two concurrent vectors. or find the magnitude of the resultant of two vectors π΄ and π΅ in terms of their magnitude and angle π between them.
6) Obtain the expression for range of a projectile.
Five marks
1) What is centripetal acceleration? Derive an expression for centripetal acceleration of a particle in uniform circular motion. or What is centripetal acceleration? Derive the expression for radial acceleration.
2) What is projectile motion? Show that trajectory of projectile is a parabola. or What is projectile motion? Derive an expression for trajectory of projectile. or show that the path of the projectile is a parabola.
Additional Problems
1) A bullet is fired at a velocity of 392ππ β1 at an angle of 30Β° to the horizontal. Find the maximum height attended ad time of flight.
2) A body is projected with a velocity of 50ππ β1 in a direction making an angle of 30Β° with the horizontal.
Find
(a) The maximum height.
(b) the time taken by the body to return to the same level
and (c) the range.
3) A ball is thrown into air with a speed of 62ππ β1 at an angle 45Β° with the horizontal.
Calculate
(a) The maximum height attained.
(b) the time of flight.
(c) the horizontal range.
4) A player hits a cricket ball at angle of 40Β° to the horizontal. If the ball moves with a velocity of 20ππ β1. Find
(a) The maximum height reached by the ball.
(b) the time of flight.
(c) the horizontal range.
Given π = 10ππ β1.
5) A football player kicks a ball at an angle of 30Β° to the horizontal with an initial velocity of 15ππ β1. Assuming that the ball travels in a vertical plane. Calculate (a) The maximum height reached. (b) the time of flight and (c) the horizontal range.